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This is displaying the changes from 2013-08-14 08:08 to 2013-08-15 12:08

  1. This is written in my capacity as a person, and not as a member of PD Crew
  2. or anything else.
  3. h1. How To Empire
  4. A guide for people new to fest, new to Empire, or otherwise new.
  5. -h2. What is Empire
  6. +h1. What is Empire
  7. Empire is a Festival - or Fest - LARP system from the renowned brains of
  8. Profound Decisions, who were previously to blame for Omega, Maelstrom &
  9. Odyssey. By "Fest" I mean that it's a weekend LARP event aimed at upwards
  10. of a couple of hundred people at a time. Empire's a good deal more than
  11. that, far above a thousand players per event.
  12. -h2. What do you do at a Fest LARP Game?
  13. +h1. What do you do at a Fest LARP Game?
  14. That's kind of a complicated question with a simple answer. You create, and
  15. then play, your character for pretty much all of the weekend. What you do
  16. mostly depends on what your character does, or is, or whatever. Basically,
  17. PD supply a sandbox and some sand, occasionally the odd model dinosaur to
  18. play with, and the fun of the weekend comes from trying to build your
  19. sandcastles, collaborating with other people on their sandcastles, and
  20. interacting with the people building other, different sandcastles elsewhere
  21. in the game. Also, kicking the tails of the armies of toy dinosaurs.
  22. -One of the ways that Empire's different is that directly walking over and
  23. -kicking people's sandcastles is kind of against the spirit of the game,
  24. -which is based around the entire population of the sandbox working together
  25. -against the external forces of the model dinosaurs, but that doesn't mean
  26. -there isn't a lot of game in making sure your sandcastles are bigger and
  27. -sturdier than everyone elses by way of nicking all the sand.
  28. +One of the ways that Empire's different is that casually killing characters
  29. +so you can take over their sandcastles is kind of against the spirit of the
  30. +game, which is based around the entire population of the sandbox working
  31. +together against the external forces of the model dinosaurs, but that
  32. +doesn't mean there isn't a lot of game in making sure your sandcastles are
  33. +bigger and sturdier than everyone elses by way of kicking over other
  34. +peoples' and nicking their sand. PvP (Player vs Player) combat is a
  35. +possibility of the game, but it's one where the mechanics of justice will
  36. +likely grind against you.
  37. I'm pretty sure I've exhausted that metaphor, but we may come back to it
  38. later. We'll get to more specific examples later on.
  39. -h2. What does the Game provide?
  40. +h3. Further Information
  41. -At the most basic level, PD supply a field you can camp in, another field
  42. -you can play in, some toilets to not play in and hire some food suppliers
  43. -to keep you as alive as your wallet allows.
  44. +* "Introduction to
  45. +LRP":http://www.profounddecisions.co.uk/empire-wiki/Introduction_to_LRP
  46. +* "Playing the
  47. +Game":http://www.profounddecisions.co.uk/empire-wiki/Playing_the_game
  48. -The infer-structure of the universe is run by PD. They keep track of the
  49. +h1. What does the Game provide?
  50. +
  51. +At the most basic level, PD supply "a field you can camp
  52. +in":http://www.profounddecisions.co.uk/empire-wiki/Tournament_Stud, another
  53. +field you can play in, some toilets to not play in and hire some food
  54. +suppliers to keep you as alive as your wallet allows.
  55. +
  56. +The infrastructure of the universe is run by PD. They keep track of the
  57. Empire's roads, taxes, how armies do, where non-Empire cultures are and
  58. what they are doing. They also provide a framework of history and nations
  59. for you to build your character in, and a structure of rules for combat so
  60. nobody gets hurt in real life. A number of roles and power-bases in the
  61. universe are also provided, including ways to become part of and use them.
  62. They also have a small army of volunteer staff who represent an
  63. uncorrectable Civil Service for the Empire, managing elections and power
  64. transfers. It is not, within the rules of the game, possible to corrupt or
  65. bribe the Civil Service.
  66. Every event, you will get whatever money or goods your character's personal
  67. resources have produced, and between events you can direct any armies you
  68. can control.
  69. -h2. What do I need to provide?
  70. +h1. What do I need to provide?
  71. -h3. A character
  72. +h2. A character
  73. On the PD site you can specify the stats and details of your Empire
  74. character, including deep background history and personal ambitions. It's
  75. highly recommended for characters to be part of a group, because it
  76. provides you with a set of people to talk to and interact with already,
  77. without having to go into the big bad world and say "Hi, I'm Bob!" until
  78. you strike up a conversation. Also, most groups have goals and
  79. circumstances that will provide you with short or long-term goals and
  80. experiences to give you something to do in the game.
  81. -You can pick a nation, and whether you're plain human or a human with the
  82. -Lineage of one of the magical planes that the Empire is in contact with.
  83. -Groups are within nations, rather than across them, but there is no
  84. -game-numbers benefit or downside to your Humanity. There are roleplay
  85. +You will need to pick a nation and whether you're an orc, a plain human or
  86. +a human with the Lineage of one of the magical planes that the Empire is in
  87. +contact with. Groups are within nations, rather than across them, but there
  88. +is no game-numbers benefit or downside to your Humanity. There are roleplay
  89. effects - both of the lineage itself and in the reaction of others to you -
  90. but neither Nations nor Lineage have any affect on what skills or stats
  91. your character can have.
  92. There are a lot of skills to chose from, and if you're an item crafter or a
  93. magician there are a whole host of objects and rituals as well.
  94. Recommending those is a bit beyond this article, but it's worth asking
  95. members of your group what they recommend. Your Personal Resource will
  96. supply you with Stuff every event for use or trade on the field.
  97. Finding a group is a bit harder. If you already know a group of LARPers
  98. playing Empire, it's possibly worth joining up with them, as an OC
  99. relationship greases the skids a lot for getting to know people and being
  100. part of a group, but if not there are Facebook Groups and Forums for most
  101. of the Empire Nations, and a friendly post introducing yourself and saying
  102. you're looking for a group to join will almost certainly get you a host of
  103. classified ads for recruiting groups, or there's an "Empire groups
  104. recruiting board":http://larp.me/systems/empire/recruitment on larp.me.
  105. If you have any questions about your character getting into the setting, or
  106. how to do any of this, PD have a crew dedicated to getting new players into
  107. the game, and you can contact them via
  108. empire.backgrounds@profounddecisions.co.uk
  109. -h3. Kit
  110. +h3. Further Information
  111. +
  112. +* "The Nations of the
  113. +Empire":http://www.profounddecisions.co.uk/empire-wiki/Nation_overview
  114. +*
  115. +"Lineages":http://www.profounddecisions.co.uk/empire-wiki/Lineage_overview
  116. +* "Available Chactacter
  117. +Skills":http://www.profounddecisions.co.uk/empire-wiki/Skills
  118. +
  119. +h2. Kit
  120. Once you've got an idea of who you want to play, it's time to put together
  121. what they look like. The Empire Wiki has "guides for each nation on their
  122. costume and
  123. style":http://www.profounddecisions.co.uk/empire-wiki/Costume_advice#.C2.A330_kit_challenge.21,
  124. as well as the websites for traders and custom costume creators who can
  125. help you get the best out of your budget. Some groups will also be able to
  126. help with things like larp safe weapons, or there are traders on the field
  127. or at a number of trade fairs over the year, keep an eye on the Empire
  128. groups for more details.
  129. -On shoes, try to keep them looking IC. White trainers won't be allowed on
  130. -site, but decent boots are fine. Most of the event is going to be walking
  131. -around a field, or running around some woods. Life is far too short to wear
  132. -uncomfortable shoes and wet socks for any of that, so pack accordingly.
  133. +On shoes, try to keep them looking IC (In Character). White trainers won't
  134. +be allowed on the IC field, but decent boots are fine. Most of the event is
  135. +going to be walking around a field, or running around some woods. Life is
  136. +far too short to wear uncomfortable shoes and wet socks for any of that, so
  137. +pack accordingly.
  138. -h3. Camping Equipment
  139. +h3. Further Information
  140. +
  141. +* "Costume":http://www.profounddecisions.co.uk/empire-wiki/Costume
  142. +* "Traders":http://www.profounddecisions.co.uk/empire-wiki/Traders
  143. +
  144. +h2. Camping Equipment
  145. You'll need a warm sleeping bag and tent, and enough comfortable stuff to
  146. keep you warm and dry. This wiki has a list of ((Commonly forgotten items
  147. for larp trips)) which might be handy.
  148. -h2. What should I read?
  149. +h1. What should I read?
  150. The wiki is a bit huge.
  151. I'm pretty sure that Empire is the deepest documented universe for a LARP
  152. game ever, but that does mean that the sheer size of it is intimidating.
  153. You don't need to know it all, though.
  154. -h3. The Least You Need To Read
  155. +h2. The Least You Need To Read
  156. Each nation has a basic section of three pages (The Core Brief, the
  157. Customs, the Look & Feel) which you should read for your nation and for
  158. other nations you're interested in. On top of that is the Further Reading
  159. briefs, (History, Economics, Religious) which is strictly optional
  160. depending on which bits you think your character would care about. Ideally
  161. you should know all of them, but not required.
  162. If you aim to be part of one of the Imperial Powerbases (The Senate, the
  163. Synod, The Military, the Conclave, the Bourse) It's worth reading the
  164. sections on those too, but the field has computers with the Wiki onsite for
  165. you to look up anything you might like.
  166. -h2. Battles & Skirmishes
  167. +h3. Further Information
  168. +
  169. +* "The Nations of the
  170. +Empire":http://www.profounddecisions.co.uk/empire-wiki/Nation_overview
  171. +* "Introduction to The Empire and it's
  172. +departments":http://www.profounddecisions.co.uk/empire-wiki/Empire_overview
  173. +
  174. +h1. Battles & Skirmishes
  175. One of the things the Military can do is call up the Heroes of the Empire
  176. to fight key battles to hold territories or win advantages. Some of these
  177. are huge battles with half the nations battling as many orcs, some are
  178. smaller with only a few nations, and some are skirmishes against a very
  179. small but quite fierce army.
  180. Or, to put it in out of character terms, Battles are half the playerbase
  181. against the other half, small Battles are a couple of nations each side,
  182. and smaller skirmishes are mostly against the monster crew.
  183. For the Battles, large and small, PD currently require you to balance being
  184. a monster with being your character for them, one to one, in the same
  185. event. Times when you're expected to Monster will be announced via the
  186. whiteboard outside the Game Operations Desk, or in a more in-character way
  187. on the field.
  188. Monstering battles is fun. Generally they will require generic kit (blacks
  189. and browns) and most people will be lent one of PD's Orc masks and a set of
  190. armour and weapons if you don't have any. You'll be given a brief for your
  191. individual small unit, and usually an objective to fulfil. Mindless
  192. monsters are generally not PD's style.
  193. For skirmishes monstering is entirely voluntary, again announced outside
  194. GOD. You will earn the crew's fine regards and sometimes also a token good
  195. for one pint of beer at the on field bar.
  196. -h2. Facilities
  197. +h3. Further Information
  198. +
  199. +* "Battles":http://www.profounddecisions.co.uk/empire-wiki/Battles
  200. +
  201. +h2. Combat
  202. +
  203. +Combat in LARP is by hitting people with carbon cored weapons covered in
  204. +foam latex. Hitting someone once cost them a Hit, wearing armour and
  205. +various other things grant you more Hits. Some magical items grant the
  206. +ability to call things alongside your hit, such as "STRIKEDOWN" to make
  207. +people fall over. When you run out of hits, if you're not saved, your
  208. +character has died.
  209. +
  210. +When you die, you have won Empire. Congratulations. Now you get to create a
  211. +new character and win all over again.
  212. +
  213. +h3. Further Information
  214. +
  215. +* "Combat":http://www.profounddecisions.co.uk/empire-wiki/Combat
  216. +* "Safety":http://www.profounddecisions.co.uk/empire-wiki/Safety
  217. +
  218. +h1. Facilities
  219. On the field are a few places to find burgers or more hearty meals with OOC
  220. money, as well as a bar. Due to licencing issues, player run facilities
  221. such as bars are not allowed to accept normal money and may only trade for
  222. in-character goods and services.
  223. h2. Crew
  224. Or you could always join in. PD are generally looking for people to help
  225. construct and strike tents, or to join the Monster Crew for an event or
  226. several. You can always play afterwards, and it's a good entry to the
  227. system. For more information, see the "crew guideline
  228. pages":http://www.profounddecisions.co.uk/empire-wiki/Crew_guidelines.
  229. h2. Stuck or Confused?
  230. PD's core customer service aim is for the most players to have fun on the
  231. field. If you're stuck, confused or upset, please contact the crew via
  232. empire@profounddecisions.co.uk

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