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This is displaying the changes from 2009-08-10 07:08 to 2010-06-29 02:06

  1. -h1. Actions
  2. -
  3. -Link back to the general guide: ((downtimeguide))
  4. +Part of the ((Downtime Guide))
  5. -h2. Skill learning
  6. -There are 3 basic (FOIP free) ways to learn skills:
  7. -# Study yourself
  8. -# Study using or from an item/building
  9. -# Be taught by another person
  10. -
  11. -Generally being taught is significantly quicker, studying yourself is the
  12. -slowest.
  13. -
  14. -character Id and the number of days then click the button next to the
  15. -relevant skill. If you do not enter the number of days then the system will
  16. -automatically set you as teaching for the time needed to completely teach
  17. -that skill.
  18. -
  19. -list.
  20. -
  21. -
  22. -just learn them on your own. Generally these need certain items and are
  23. -learned by studying that item. To take a basic skill example, you cannot
  24. -just self study sword double. But if you have a crafted sword in your
  25. -that. If it needs an item to study then generally you do not need the item
  26. -if you are being taught.
  27. -
  28. -If you are taught a skill, then your character will move to the location of
  29. -the teacher. This takes no time. Being taught teleports you instantly!
  30. -
  31. -
  32. -h2. Learning/teaching ratios.
  33. -
  34. -Generally these are straightforward if you know how long it takes to teach
  35. -compared to how long it takes to self-study. Take study time, divide by
  36. -teach time and that tells you how many days of self study the teaching is
  37. -worth. Use it to calculate how many days of each you need.
  38. -
  39. -E.g. You want to learn Tea Making this downtime, you can study with your
  40. -Tea Pot and the system says it will take you 75 days. Your friend has Tea
  41. -Making already, and their character sheet says it only takes 25 days to
  42. -teach. You can from this work out that each day of teaching is worth 3 days
  43. -of self study. Your friend is only free 20 days of DT, which they agree to
  44. -teach you in. Since 20*3 = 60 and 75-60 = 15 you will need to study with
  45. -your teapot for an additional 15 days to learn the tea making skill.
  46. -
  47. -The ratios are different for different skills. If it comes out as a
  48. -fraction, then the system rounds down. (e.g. If a day teaching is the same
  49. -as 3.3 days self learning and you spend 3 days being taught it will only
  50. -count as 9 days self learning and the extra .9 of a day will be lost.) My
  51. -advice here is if in doubt, study for an extra day or 2. Better to lose a
  52. -day than miss the skill. **The DT system used to round fractions up to a
  53. -whole day. It now rounds down**
  54. +h1. Actions
  55. +* ((Learning Things|downtimeLearning)) (Including ((How to input a college
  56. +action|downtimeColleges)) )
  57. h2. Acting at Locations
  58. -I mentioned acting at location above. The act at location is a whole class
  59. -of actions that includes moving, spying, guarding, working, anything that
  60. -is more associated with the location than the specific action.
  61. + The act at location is a whole class of actions that includes moving,
  62. +spying, guarding, working, anything that is more associated with the
  63. +location than the specific action.
  64. Act at location first requires you to choose a location, then will give you
  65. a list of all the things your character can do at that location.
  66. lets someone who knows about a location show someone who doesn't where it
  67. is. Co-ordinate actions take no time, once you accept it that location will
  68. appear on your list of locations to act at. (e.g. you need a bakery for
  69. your cake baking, one of your friends co-ordinates you to the nearest
  70. location options).
  71. Note: just because you can see a building does not mean that you can use
  72. it. You need permission from the owner. This is done from the buildings
  73. screen (if you own a building it will appear on your main downtime screen,
  74. select it and you will get all the options to do with that building).
  75. from one location of the world to another. This takes 1 day. Many other
  76. actions (such as being taught) automatically teleport you, so you may end
  77. up in some quite strange places!
  78. h2. Crafting stuff
  79. Another change to the DT system is the ability for crafters to start
  80. crafting something, then put it on hold and craft something else. In the
  81. option you have for crafting the item, there will be a drop-down box with
  82. the number of days you craft it for. You can spend a short amount of time
  83. starting crafting it, then leave it come back to it in the next downtime or
  84. later during the same downtime. If you come back to it during the same
  85. downtime, your crafting list will have its normal options, and also options
  86. for "Continue (making whatever it was)" with the amount of time needed to
  87. finish them.
  88. h2. Fighting
  89. A note: Your character will only fight if they are performing an action
  90. that specifcally involves getting into a fight - generally attacking,
  91. patroling, guarding etc... If they are not doing this then they will
  92. **NOT** under any circumstances join a battle. It doesn't matter if the
  93. evil mob are burning your home and all your possessions to the ground, your
  94. -character will stick their fingers in their ears and hum.
  95. +character will stick their fingers in their ears and hum. See also the
  96. +((Downtime Force Guide))
  97. h2. Writing Home
  98. -There is a special action to write a letter home, this creates a letter
  99. -item lammie that exists within the system. You need to fin a ships captain
  100. -going to the old world and have him agree to deliver it.
  101. +(The following paragraph has been rendered obsolete by "PD's changes to
  102. +correspondance":http://www.profounddecisions.co.uk/maelstrom/gamerules/downtimeguideupdates/plannedupdates
  103. +and remains for historical use only)
  104. +
  105. +To write a letter which can be delivered to the Known World you must use
  106. +the "Write Message" action in your downtime options. This brings up a page
  107. +where you can type in the name of the recipient and the text of your
  108. +letter.
  109. +When you have finished writing the system will create the letter as an item
  110. +which can be given to other characters and delivered at any Known World
  111. +port. Letters created this way can be read by any player who possesses the
  112. +item; technically you can thus communicate to other PCs in downtime through
  113. +this system, but it is by far not the common use. Letter items also contain
  114. +the name of the author, it is not possible to write one anonymously.
  115. +Anyone at a Known World port can deliver a letter. Note that the closer the
  116. +port is to your intended recipient the better - it's no use giving a letter
  117. +for your uncle in Freiboden to a captain sailing to Kamakura, for
  118. +instance.

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