These are the differences between two versions of downtimeactionsguide. Lines styled like this have been added to the entry, lines like this have been removed.
This is displaying the changes from 2009-06-13 12:06 to 2010-06-29 02:06
- -h1. Actions
- +Part of the ((Downtime Guide))
- -h2. Skill learning
- -There are 3 basic (FOIP free) ways to learn skills:
- -# Study yourself
- -# Study using or from an item/building
- -# Be taught by another person
- -
- -Generally being taught is significantly quicker, studying yourself is the
- -slowest.
- -
- -character Id and the number of days then click the button next to the
- -relevant skill. If you do not enter the number of days then the system will
- -automatically set you as teaching for the time needed to completely teach
- -that skill.
- -
- -list.
- -
- -
- -just learn them on your own. Generally these need certain items and are
- -learned by studying that item. To take a basic skill example, you cannot
- -just self study sword double. But if you have a crafted sword in your
- -that. If it needs an item to study then generally you do not need the item
- -if you are being taught.
- -
- -If you are taught a skill, then your character will move to the location of
- -the teacher. This takes no time. Being taught teleports you instantly!
- -
- -
- -h2. Learning/teaching ratios.
- -
- -Generally these are straightforward if you know how long it takes to teach
- -compared to how long it takes to self-study. Take study time, divide by
- -teach time and that tells you how many days of self study the teaching is
- -worth. Use it to calculate how many days of each you need.
- -
- -E.g. You want to learn Tea Making this downtime, you can study with your
- -Tea Pot and the system says it will take you 75 days. Your friend has Tea
- -Making already, and their character sheet says it only takes 25 days to
- -teach. You can from this work out that each day of teaching is worth 3 days
- -of self study. Your friend is only free 20 days of DT, which they agree to
- -teach you in. Since 20*3 = 60 and 75-60 = 15 you will need to study with
- -your teapot for an additional 15 days to learn the tea making skill.
- -
- -The ratios are different for different skills. If it comes out as a
- -fraction, then the system rounds down. (e.g. If a day teaching is the same
- -as 3.3 days self learning and you spend 3 days being taught it will only
- -count as 9 days self learning and the extra .9 of a day will be lost.) My
- -advice here is if in doubt, study for an extra day or 2. Better to lose a
- -day than miss the skill.
- +h1. Actions
- +* ((Learning Things|downtimeLearning)) (Including ((How to input a college
- +action|downtimeColleges)) )
- h2. Acting at Locations
- -I mentioned acting at location above. The act at location is a whole class
- -of actions that includes moving, spying, guarding, working, anything that
- -is more associated with the location than the specific action.
- + The act at location is a whole class of actions that includes moving,
- +spying, guarding, working, anything that is more associated with the
- +location than the specific action.
- Act at location first requires you to choose a location, then will give you
- a list of all the things your character can do at that location.
- lets someone who knows about a location show someone who doesn't where it
- is. Co-ordinate actions take no time, once you accept it that location will
- appear on your list of locations to act at. (e.g. you need a bakery for
- your cake baking, one of your friends co-ordinates you to the nearest
- location options).
- Note: just because you can see a building does not mean that you can use
- it. You need permission from the owner. This is done from the buildings
- screen (if you own a building it will appear on your main downtime screen,
- select it and you will get all the options to do with that building).
- -from one location of the world to another. This takes 1 day.
- +from one location of the world to another. This takes 1 day. Many other
- +actions (such as being taught) automatically teleport you, so you may end
- +up in some quite strange places!
- +
- +
- +h2. Crafting stuff
- +
- +Another change to the DT system is the ability for crafters to start
- +crafting something, then put it on hold and craft something else. In the
- +option you have for crafting the item, there will be a drop-down box with
- +the number of days you craft it for. You can spend a short amount of time
- +starting crafting it, then leave it come back to it in the next downtime or
- +later during the same downtime. If you come back to it during the same
- +downtime, your crafting list will have its normal options, and also options
- +for "Continue (making whatever it was)" with the amount of time needed to
- +finish them.
- +
- +
- +h2. Fighting
- +
- +A note: Your character will only fight if they are performing an action
- +that specifcally involves getting into a fight - generally attacking,
- +patroling, guarding etc... If they are not doing this then they will
- +**NOT** under any circumstances join a battle. It doesn't matter if the
- +evil mob are burning your home and all your possessions to the ground, your
- +character will stick their fingers in their ears and hum. See also the
- +((Downtime Force Guide))
- +
- +h2. Writing Home
- +
- +(The following paragraph has been rendered obsolete by "PD's changes to
- +correspondance":http://www.profounddecisions.co.uk/maelstrom/gamerules/downtimeguideupdates/plannedupdates
- +and remains for historical use only)
- +
- +To write a letter which can be delivered to the Known World you must use
- +the "Write Message" action in your downtime options. This brings up a page
- +where you can type in the name of the recipient and the text of your
- +letter.
- +When you have finished writing the system will create the letter as an item
- +which can be given to other characters and delivered at any Known World
- +port. Letters created this way can be read by any player who possesses the
- +item; technically you can thus communicate to other PCs in downtime through
- +this system, but it is by far not the common use. Letter items also contain
- +the name of the author, it is not possible to write one anonymously.
- +Anyone at a Known World port can deliver a letter. Note that the closer the
- +port is to your intended recipient the better - it's no use giving a letter
- +for your uncle in Freiboden to a captain sailing to Kamakura, for
- +instance.

